﻿/*
 
Celerity: Sensory Overload
Copright 2012 by Adam Hill, David Gannon, Thomas Tamblyn & Patrick Ytting
Contact: adam.hill@outlook.com
Website: adamhill.org
Licence: MS-Pl Licence
  
 */

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Celerity.World.Particles
{
	public abstract class ParticleBase
	{
		public Vector3 postion;
		public float rotation;
		public float angularVelocity;

		public Vector2 atlasCoord;
		public Color colour;

		public bool isAlive;

		public abstract void Update(GameTime gameTime, float deltaPhase);
	}
}
